The world of video games has witnessed a revolution in recent years, with non-fungible tokens (NFTs) emerging as a disruptive trend. A study conducted by CoinMarketCap reveals that an increasing number of gamers are interested in having in-game elements and “skins” converted into NFTs. This shift could foster a fairer market for players who support the industry.
“Skins” are customized appearances for characters or weapons in video games and have gained popularity in titles like League of Legends, Overwatch, and Fortnite. By integrating NFTs into video games, players could own and sell these “skins” in secondary markets, giving them true ownership of these unique digital assets. This technology has been widely used in the realm of digital collectibles since 2017, with projects like Cryptokitties and Axie Infinity leading the way.
The Kendall report highlights that currently, major game developers tend to lock and control virtual items, such as “skins,” in closed and private markets, preventing players from being the true owners of these elements. For example, in the case of Fortnite, “skins” are purchased with V-Bucks, the game’s internal currency, and can only be acquired through company-authorized platforms.
The adoption of NFTs could change this landscape and provide greater transparency and fairness for players. By automatically minting each new “skin” or discovered item as a non-fungible token, players could store them in an in-game wallet or send them to an external wallet to sell them on NFT markets, such as OpenSea.
The implementation of NFTs would not harm the video game industry’s economy, as developers could add royalties to each NFT “skin” sold, allowing them to continue making money with each transaction.
The study also points out that centralized video game markets, like Steam, often harm players due to restrictive internal policies. Such markets limit the ownership and transfer of virtual items, which can negatively impact the player’s experience. Additionally, companies sometimes shut down servers for old games when launching new installments, rendering players’ purchases worthless.
Although there are skeptical voices in the video game industry about the adoption of NFTs, the study argues that if gamers rally behind “skins” as NFTs and migrate to games that implement this technology, companies would be forced to adopt it to avoid falling behind.
The road to greater NFT adoption in video games and the transformation of the “skins” market may be long, but the growing interest from players suggests that this trend could lead to a new era of equity and digital ownership in the gaming industry.
In conclusion, the “skins” market is at a turning point, where the incorporation of NFTs could offer a world of possibilities for players and change the way they interact with their favorite virtual elements. NFTs have the potential to democratize digital ownership and provide a fairer market for players, and the video game industry might be on the verge of a significant transformation toward a more decentralized and equitable future.