3rd July 2025, London: Event production agency, Experience today announces the appointment of Felix Manibhandu as 3D Designer. With a background in architecture and visual effects, he has worked with major brands including Red Bull, Ubisoft, Bandai Namco and Warner Brothers. Felix was appointed to meet growing client demand for high-quality 3D design and immersive brand experiences.
In his new role, Felix will add a new layer to Experience’s 3D design work across brand activations and events. He will focus on spatial design, technical drawings, rendering, creating concepts and visual storytelling. His remit is to push creative boundaries while delivering projects that stay ahead of trends and connect with audiences and clients.
Prior to joining Experience, Felix worked as 3D Designer at We Are Collider and Envy-Create, where his freelance work caught the attention of global brands. Felix specialises in immersive design, creating bold experiences across esports tournaments, gaming expos, film promotions, interior fit-outs, activations, hospitality and conferences. He also created 3D assets and effects for Punch (2021), a short film that won awards at the Halicarnassus Film Festival and Vesuvius International Monthly Film Festival.
Felix Manibhandu, 3D Designer, Experience said “Joining the team as 3D Designer is a fantastic opportunity to contribute to bold, forward-thinking design. I’ve always been passionate about blending storytelling with visual impact – my goal is to craft experiences that excite audiences and resonate with clients’ visions. I’m especially excited to collaborate closely with the wider team and push the boundaries of what’s possible in experiential design.”
Chris Rhodes, Founder and Creative Director, Experience said“We’re excited to welcome Felix as our new 3D Designer. Felix brings a rare blend of creative ingenuity and technical depth and his experience in architecture and VFX adds a dynamic layer to our team. His work for clients like Red Bull and Ubisoft shows his ability to turn ambitious ideas into fully realised, immersive environments that audiences remember.”