Phil Bolland, Jack Hallet, Mark Hills and Harry Boyce look to the future
Factory, London’s award-winning sound design and audio studio, is proud to announce some exciting promotions across its sound design team.
Phil Bolland has been promoted to head engineer and will be the focal point for Factory’s talented team of sound designers. Phil’s award-winning work includes Honda ‘Paper’, Riot Games ‘Valorant’ and Audi ‘Escape’. His work has been recognised globally by the likes of Creative Circle, Eurobest, Clio’s, Ciclope, Kinsale and MAS; not to mention big wins at the Cannes Lions, British Arrows, D&AD and the LIA’s.
Phil said, “I’m really excited to take on the role of head engineer at Factory Studios. To be able to help shape the overall output of the outstanding work we create as well as focus on the development and growth of our incredible upcoming talent is a huge honour that I really look forward to.”
The Factory team also sees Jack Hallett and Mark Hills being promoted to the role of senior sound designer. Jack has been with Factory for eight years and combines his musical background with his love for creative sound design. His recent work includes the much-lauded campaign for FIFA 21 x Midnight Ramadan League, the John Lewis Christmas campaigns and PUBG ‘Move the chains’
Jack said, “It is an honour and privilege to get promoted to senior sound designer at a place like Factory. The commitment to craft and amazing clients we get to work with are some of the best. I‘m looking forward to the role and extra responsibility, along with helping younger members of staff. I can’t wait to get stuck into more amazing work!”
Mark’s unique and detailed sound design and mix techniques have already shown him to be one of the brightest young talents in audio post. Fast becoming the ‘go-to guy’ for many directors and creative agencies, his craft for impactful storytelling through sound is showcased in campaigns such as Leonard Cheshire ‘Together Unstoppable’, PlayStation ‘Play Has No Limits’ and the multi award-winning film for BT Hope Utd.
Mark said, “It’s a hugely significant moment in my career to be made senior sound designer at Factory. In an extremely competitive industry and with so much incredible work being made, I feel extremely grateful to be moving into this new role.
In the five years since I joined, I’ve been fortunate enough to learn from the best in the industry. I look forward to not only challenging myself with new opportunities and projects, but also passing down my knowledge and guidance to the next wave of talented engineers moving up the ranks at Factory.”
Factory has also expanded its offering for immersive sound design projects, with Harry Boyce ending his transfer ‘watch’ to take on the role of assistant engineer and audio developer. Harry has already hit the ground running by working on a new AR immersive experience app ‘House of the Dragon: DracARys’ – which launches alongside the highly anticipated Game of Thrones prequel of the same name.
Harry said, “I’ve experienced stunning work being created on a daily basis at Factory. I’ve been inspired to work tirelessly to learn as much as possible and get myself to a level where I can get involved creatively. Having arrived at that point I feel both excited and extremely proud.
I find the world of immersive and real-time audio very exciting. From its application in VR & AR to games, exhibitions and beyond – I believe it will be a crucial part of the future of audio and I’m thrilled to be part of Factory’s progression in this arena as an audio developer.”
With a firm eye on the future and a commitment to developing best in class sound design talent, Factory’s founding partner and chief creative officer, Anthony Moore states, “Factory has always been about finding new talent and nurturing it. We want to inspire our team to push boundaries in a culture of opportunity and excellence and these promotions do just that. Phil, Jack, Mark and Harry are all hugely talented in their own right and constantly produce work that excites and inspires me. To quote the wise words of Timbuk 3, “The future’s so bright, I gotta wear shades.” Hell yeah!”
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